A Beggar's Tale

Take Albert's Beggar's Garb after he leaves his Common Quarter house, then choose one recipient. Hilda makes him abandon begging; returning it to Albert preserves his secret; Celina's branch ends tragically.

Follow Albert and collect the clothes

Choose who receives the garb

RecipientLocation and resultHistorical reward
HildaBaldwin's Estate in the Noble Quarter; return after a day to learn Albert has stopped begging.Three Onyx
AlbertFind him at Baldwin's Estate or near his Common Quarter home; he pays to keep the secret.5,000 G
CelinaWalter's Tavern; return to the house after time passes to learn that Albert and Celina died.3,000 G and a Noonbloom

PowerPyx also records 900 XP. These are historical guide rewards, not current guarantees: Capcom increased some quest payouts on June 10, 2026.

Choosing an outcome

Hilda's branch avoids the deaths in Celina's branch and changes Albert's behavior. Albert's branch is the immediate hush-money option. Choose on the narrative result rather than assuming old gold amounts remain unchanged.

Coastal city on a cliff above the sea, with an aqueduct and a distant fortress.
Coastal city on a cliff above the sea, with an aqueduct and a distant fortress. Source: CAPCOM's Steam store screenshots.

Questions

Why is Albert's door locked?

Wait until he leaves the house in noble clothing. The garb remains inside.

Can you collect all three rewards?

No. Delivering the garb commits to one recipient and outcome.

Related pages

Sources checked 2026-10-17