Warfarer: Lamond unlock, Rearmament and mixed build
Give Lamond three Newt Liqueurs at Geyser Hamlet to unlock Warfarer. It can mix weapons and armor from other vocations, but its skill bar is shared across weapons and cannot borrow their maister skills.
How to unlock Warfarer and Rearmament
- Reach Geyser Hamlet at the hot springs above Volcanic Island Camp on Agamen Volcanic Island.
- Speak to Lamond to begin The Sotted Sage. Bring three Newt Liqueurs and give them to him.
- For a purchase route, visit Higgs's Tavern Stand in Bakbattahl. A human can wear a Beastren Mask to use the special access interaction with the sacks outside.
- After the vocation reward, talk to Lamond again for Grandmaster's Path. Use it to learn Rearmament.
- Select Warfarer at a vocation guild, equip your chosen weapons, and set their cycling order in the equipment menu. Pawns cannot become Warfarers.
Six shared slots, not six per weapon
The September 2, 2026 update expanded assignable weapon skills from four to six. Rearmament occupies one of those slots when equipped. Changing weapons does not replace the skill set: a borrowed skill only works when the matching weapon is active.
Warfarer cannot use other vocations' maister skills such as Formless Feint, Meteoron or Martyr's Bolt. Its own Rearmament is the exception to the shorthand claim that it has no maister skill. Learn the normal weapon skills on their originating vocations before assigning them to this build.
Suggested dagger-and-magick-bow build
| Shared slot | Required weapon and role |
|---|---|
| Rearmament | Cycle the equipped weapon order. |
| Skull Splitter | Daggers: close-range aerial damage. |
| Implicate | Daggers: pull or unbalance enemies. |
| Frosthunter Bolt | Magick bow: ranged elemental coverage. |
| Ricochet Hunter | Magick bow: confined spaces. |
| Recovery Arrow | Magick bow: heal or revive a pawn. |
Use lower-tier versions while progressing. A staff can be carried for Anodyne and learned Levitate utility without assigning a staff weapon skill.
Equipment and augment choices
Keep the weapon roster small enough to cycle reliably. Test the order out of combat and check that each assigned skill has its required weapon. Different armor access is useful for resistance and survivability; it does not remove the need for stamina management.
Endurance, Exaltation, Constancy and Thew offer general utility. Zeal reduces weapon-skill stamina use. Choose physical or magick damage augments according to the attacks used most often rather than filling every slot with competing bonuses.
Older guides may describe four shared slots; the September 2, 2026 update increased the limit to six and added weapon-order controls. The October 16 hotfix also corrected an equip-from-storage issue.
Questions
Does Warfarer get every skill automatically?
No. Unlock the relevant normal skills on their original vocations, equip the matching weapon, and assign them to the shared Warfarer bar.
Can Warfarer use maister skills?
It can use its own Rearmament, learned from Lamond. It cannot borrow the maister skills of other vocations.